var math/rand/v2.globalRand

20 uses

	math/rand/v2 (current package)
		rand.go#L256: var globalRand = &Rand{src: runtimeSource{}}
		rand.go#L270: func Int64() int64 { return globalRand.Int64() }
		rand.go#L274: func Uint32() uint32 { return globalRand.Uint32() }
		rand.go#L279: func Uint64N(n uint64) uint64 { return globalRand.Uint64N(n) }
		rand.go#L284: func Uint32N(n uint32) uint32 { return globalRand.Uint32N(n) }
		rand.go#L288: func Uint64() uint64 { return globalRand.Uint64() }
		rand.go#L292: func Int32() int32 { return globalRand.Int32() }
		rand.go#L295: func Int() int { return globalRand.Int() }
		rand.go#L298: func Uint() uint { return globalRand.Uint() }
		rand.go#L303: func Int64N(n int64) int64 { return globalRand.Int64N(n) }
		rand.go#L308: func Int32N(n int32) int32 { return globalRand.Int32N(n) }
		rand.go#L313: func IntN(n int) int { return globalRand.IntN(n) }
		rand.go#L318: func UintN(n uint) uint { return globalRand.UintN(n) }
		rand.go#L327: 	return Int(globalRand.uint64n(uint64(n)))
		rand.go#L337: func Float64() float64 { return globalRand.Float64() }
		rand.go#L341: func Float32() float32 { return globalRand.Float32() }
		rand.go#L345: func Perm(n int) []int { return globalRand.Perm(n) }
		rand.go#L350: func Shuffle(n int, swap func(i, j int)) { globalRand.Shuffle(n, swap) }
		rand.go#L360: func NormFloat64() float64 { return globalRand.NormFloat64() }
		rand.go#L369: func ExpFloat64() float64 { return globalRand.ExpFloat64() }